Lucky Phrases: Difference between revisions

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This theme works best when you have one master and a number of slaves.  The idea is that your master is 'lucky', and your slaves all complete the phrase.  Or, more broadly, "Things that can be Lucky".
This theme works best when you have one master and a number of slaves.  The idea is that your master is 'lucky', and your slaves all complete the phrase.  For instance:


* Break
* Break
* Chance
* Charms
* Charms
* Day
* Devil
* Devil
* Dice
* Dice
* Dog
* Dog
* Duck
* Duck
* the Irish
* Feeling
* Me
* Number
* Number
* Penny
* Penny
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* Strike
* Strike
* Stiff
* Stiff
* Underpants
* You
* Underwear
 
 
== The google test ==
A good way to find out if it's a phrase, and not just a lucky object, is to search for the phrase on google.  "Lucky <word>" should return at least 100,000 results.  Of course, exceptions can be made if the phrase is legitimate, or particularly clever :)

Latest revision as of 00:26, 30 April 2008

This theme works best when you have one master and a number of slaves. The idea is that your master is 'lucky', and your slaves all complete the phrase. For instance:

  • Break
  • Chance
  • Charms
  • Day
  • Devil
  • Dice
  • Dog
  • Duck
  • Feeling
  • Me
  • Number
  • Penny
  • Rabbits Foot
  • Stars
  • Strike
  • Stiff
  • You


The google test[edit | edit source]

A good way to find out if it's a phrase, and not just a lucky object, is to search for the phrase on google. "Lucky <word>" should return at least 100,000 results. Of course, exceptions can be made if the phrase is legitimate, or particularly clever :)