AD&D Spells: Difference between revisions
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*Blur | *Blur | ||
*Burning Hands | *Burning Hands | ||
*Call Lightning | |||
*Call Woodland Beings | |||
*Cantrip | |||
*Chain Lightning | |||
*Change Self | |||
*Changestaff | |||
*Chant | |||
*Chaos | |||
*Chariot of Sustarre | |||
*Charm Monster | |||
*Charm Person | |||
*Charm Mammal | |||
*Charm Plants | |||
*Chill Touch | |||
*Clairaudience | |||
*Cloak of Bravery | |||
*Clone | |||
*Cloudkill | |||
*Color Spray | |||
*Combine | |||
*Command | |||
*Commune | |||
*Commune With Nature | |||
*Comprehend Languages | |||
*Cone of Cold | |||
*Confusion | |||
*Conjure Animals | |||
*Conjure Earth Elemental | |||
*Conjure Elemental | |||
*Conjure Fire Elemental | |||
*Contact Other Plane | |||
*Contagion | |||
*Continual Light | |||
*Control Temperature, 10-foot Radius | |||
*Control Undead | |||
*Control Weather | |||
*Control Winds | |||
*Create Food & Water | |||
*Create Water | |||
*Creeping Doom | |||
*Crystalbrittle | |||
*Cure Blindness | |||
*Cure Deafness | |||
*Cure Critical Wounds | |||
*Cure Disease | |||
*Cure Light Wounds | |||
*Cure Serious Wounds | |||
*Dancing Lights | |||
*Darkness, 15-foot Radius | |||
*Deafness | |||
*Death Fog | |||
*Death Spell | |||
*Deeppockets | |||
*Delayed Blast Fireball | |||
*Delude | |||
*Demand | |||
*Demi-Shadow Magic | |||
*Demi-Shadow Monsters | |||
*Detect Charm | |||
*Detect Evil | |||
*Detect Invisibility | |||
*Detect Lie | |||
*Detect Magic | |||
*Detect Poison | |||
*Detect Scrying | |||
*Detect Snares | |||
*Detect Pits | |||
*Detect Undead | |||
*Dig | |||
*Dimension Door | |||
*Disintegrate | |||
*Dismissal | |||
*Dispel Evil | |||
*Dispel Magic | |||
*Distance Distortion | |||
*Divination | |||
*Domination | |||
*Drawmij's Instant Summons | |||
*Dream | |||
*Duo-Dimension |
Revision as of 22:02, 17 November 2004
- Abjure
- Advanced Illusion
- Aerial Servant
- Affect Normal Fires
- Aid
- Air Walk
- Airy Water
- Alarm
- Alter Self
- Animal Friendship
- Animal Growth
- Animal Summoning
- Animate Dead
- Animate Object
- Animate Rock
- Anti-Animal Shell
- Anti-Magic Shell
- Anti-Plant Shell
- Antipathy-Sympathy
- Armor
- Astral Spell
- Atonement
- Audible Glamer
- Augury
- Avoidance
- Banishment
- Barkskin
- Bigby's Clenched Fist
- Bigby's Crushing Hand
- Bigby's Forceful Hand
- Bigby's Grasping Hand
- Bigby's Interposing Hand
- Bind
- Binding
- Blade Barrier
- Bless
- Blindness
- Blink
- Blur
- Burning Hands
- Call Lightning
- Call Woodland Beings
- Cantrip
- Chain Lightning
- Change Self
- Changestaff
- Chant
- Chaos
- Chariot of Sustarre
- Charm Monster
- Charm Person
- Charm Mammal
- Charm Plants
- Chill Touch
- Clairaudience
- Cloak of Bravery
- Clone
- Cloudkill
- Color Spray
- Combine
- Command
- Commune
- Commune With Nature
- Comprehend Languages
- Cone of Cold
- Confusion
- Conjure Animals
- Conjure Earth Elemental
- Conjure Elemental
- Conjure Fire Elemental
- Contact Other Plane
- Contagion
- Continual Light
- Control Temperature, 10-foot Radius
- Control Undead
- Control Weather
- Control Winds
- Create Food & Water
- Create Water
- Creeping Doom
- Crystalbrittle
- Cure Blindness
- Cure Deafness
- Cure Critical Wounds
- Cure Disease
- Cure Light Wounds
- Cure Serious Wounds
- Dancing Lights
- Darkness, 15-foot Radius
- Deafness
- Death Fog
- Death Spell
- Deeppockets
- Delayed Blast Fireball
- Delude
- Demand
- Demi-Shadow Magic
- Demi-Shadow Monsters
- Detect Charm
- Detect Evil
- Detect Invisibility
- Detect Lie
- Detect Magic
- Detect Poison
- Detect Scrying
- Detect Snares
- Detect Pits
- Detect Undead
- Dig
- Dimension Door
- Disintegrate
- Dismissal
- Dispel Evil
- Dispel Magic
- Distance Distortion
- Divination
- Domination
- Drawmij's Instant Summons
- Dream
- Duo-Dimension