Lucky Phrases: Difference between revisions
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* Chance | * Chance | ||
* Charms | * Charms | ||
* Day | |||
* Devil | * Devil | ||
* Dog | * Dog | ||
* Duck | * Duck | ||
* Feeling | * Feeling | ||
* Me | |||
* Number | * Number | ||
* Penny | * Penny | ||
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* Strike | * Strike | ||
* Stiff | * Stiff | ||
* You | |||
== The google test == | == The google test == | ||
A good way to find out if it's a phrase, and not just a lucky object, is to search for the phrase on google. "Lucky <word>" should return at least 100,000 results. Of course, exceptions can be made if the phrase is legitimate, or particularly clever :) | A good way to find out if it's a phrase, and not just a lucky object, is to search for the phrase on google. "Lucky <word>" should return at least 100,000 results. Of course, exceptions can be made if the phrase is legitimate, or particularly clever :) |
Revision as of 14:30, 20 July 2007
This theme works best when you have one master and a number of slaves. The idea is that your master is 'lucky', and your slaves all complete the phrase. For instance:
- Break
- Chance
- Charms
- Day
- Devil
- Dog
- Duck
- Feeling
- Me
- Number
- Penny
- Rabbits Foot
- Stars
- Strike
- Stiff
- You
The google test
A good way to find out if it's a phrase, and not just a lucky object, is to search for the phrase on google. "Lucky <word>" should return at least 100,000 results. Of course, exceptions can be made if the phrase is legitimate, or particularly clever :)