AD&D Spells

From Naming Schemes
Revision as of 17:47, 2 July 2007 by Drue (talk | contribs) (Reverted edit of Tu7P7d, changed back to last version by Qc0Kxc)
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  • Abjure
  • Advanced Illusion
  • Aerial Servant
  • Affect Normal Fires
  • Aid
  • Air Walk
  • Airy Water
  • Alarm
  • Alter Self
  • Animal Friendship
  • Animal Growth
  • Animal Summoning
  • Animate Dead
  • Animate Object
  • Animate Rock
  • Anti-Animal Shell
  • Anti-Magic Shell
  • Anti-Plant Shell
  • Antipathy-Sympathy
  • Armor
  • Astral Spell
  • Atonement
  • Audible Glamer
  • Augury
  • Avoidance
  • Banishment
  • Barkskin
  • Bigby's Clenched Fist
  • Bigby's Crushing Hand
  • Bigby's Forceful Hand
  • Bigby's Grasping Hand
  • Bigby's Interposing Hand
  • Bind
  • Binding
  • Blade Barrier
  • Bless
  • Blindness
  • Blink
  • Blur
  • Burning Hands
  • Call Lightning
  • Call Woodland Beings
  • Cantrip
  • Chain Lightning
  • Change Self
  • Changestaff
  • Chant
  • Chaos
  • Chariot of Sustarre
  • Charm Monster
  • Charm Person
  • Charm Mammal
  • Charm Plants
  • Chill Touch
  • Clairaudience
  • Cloak of Bravery
  • Clone
  • Cloudkill
  • Color Spray
  • Combine
  • Command
  • Commune
  • Commune With Nature
  • Comprehend Languages
  • Cone of Cold
  • Confusion
  • Conjure Animals
  • Conjure Earth Elemental
  • Conjure Elemental
  • Conjure Fire Elemental
  • Contact Other Plane
  • Contagion
  • Continual Light
  • Control Temperature, 10-foot Radius
  • Control Undead
  • Control Weather
  • Control Winds
  • Create Food