AD&D Spells
- Acid Arrow
- Acid Fog
- Acid Splash
- Aid
- Air Walk
- Alarm
- Align Weapon
- Alter Self
- Analyze Dweomer
- Animal Growth
- Animal Messenger
- Animal Shapes
- Animal Trance
- Animate Dead
- Animate Objects
- Animate Plants
- Animate Rope
- Antilife Shell
- Antimagic Field
- Antipathy
- Antiplant Shell
- Arcane Eye
- Arcane Lock
- Arcane Mark
- Arcane Sight
- Arcane Sight, Greater
- Astral Projection
- Atonement
- Augury
- Awaken
- Baleful Polymorph
- Bane
- Banishment
- Barkskin
- Bear’s Endurance
- Bear’s Endurance, Mass
- Bestow Curse
- Binding
- Black Tentacles
- Blade Barrier
- Blasphemy
- Bless
- Bless Water
- Bless Weapon
- Blight
- Blindness/Deafness
- Blink
- Blur
- Break Enchantment
- Bull’s Strength
- Bull’s Strength, Mass
- Burning Hands
- Call Lightning
- Call Lightning Storm
- Calm Animals
- Calm Emotions
- Cat’s Grace
- Cat’s Grace, Mass
- Cause Fear
- Chain Lightning
- Changestaff
- Chaos Hammer
- Charm Animal
- Charm Monster
- Charm Monster, Mass
- Charm Person
- Chill Metal
- Chill Touch
- Circle of Death
- Clairaudience/Clairvoyance
- Clenched Fist
- Cloak of Chaos
- Clone
- Cloudkill
- Color Spray
- Command
- Command, Greater
- Command Plants
- Command Undead
- Commune
- Commune with Nature
- Comprehend Languages
- Cone of Cold
- Confusion
- Confusion, Lesser
- Consecrate
- Contact Other Plane
- Contagion
- Contingency
- Continual Flame
- Control Plants
- Control Undead
- Control Water
- Control Weather
- Control Winds
- Create Food and Water
- Create Greater Undead
- Create Undead
- Create Water
- Creeping Doom
- Crushing Despair
- Crushing Hand
- Cure Critical Wounds
- Cure Critical Wounds, Mass
- Cure Light Wounds
- Cure Light Wounds, Mass
- Cure Minor Wounds
- Cure Moderate Wounds
- Cure Moderate Wounds, Mass
- Cure Serious Wounds
- Cure Serious Wounds, Mass
- Curse Water
- Dancing Lights
- Darkness
- Darkvision
- Daylight
- Daze
- Daze Monster
- Death Knell
- Death Ward
- Deathwatch
- Deep Slumber
- Deeper Darkness
- Delay Poison
- Delayed Blast Fireball
- Demand
- Desecrate
- Destruction
- Detect Animals or Plants
- Detect Chaos
- Detect Evil
- Detect Good
- Detect Law
- Detect Magic
- Detect Poison
- Detect Scrying
- Detect Secret Doors
- Detect Snares and Pits
- Detect Thoughts
- Detect Undead
- Dictum
- Dimension Door
- Dimensional Anchor
- Dimensional Lock
- Diminish Plants
- Discern Lies
- Discern Location
- Disguise Self
- Disintegrate
- Dismissal
- Dispel Chaos
- Dispel Evil
- Dispel Good
- Dispel Law
- Dispel Magic
- Dispel Magic, Greater
- Displacement
- Disrupt Undead
- Disrupting Weapon
- Divination
- Divine Favor
- Divine Power
- Dominate Animal
- Dominate Monster
- Dominate Person
- Doom
- Dream
- Eagle’s Splendor
- Eagle’s Splendor, Mass
- Earthquake
- Elemental Swarm
- Endure Elements
- Energy Drain
- Enervation
- Enlarge Person
- Enlarge Person, Mass
- Entangle
- Enthrall
- Entropic Shield
- Erase
- Ethereal Jaunt
- Etherealness
- Expeditious Retreat
- Explosive Runes
- Eyebite
- Fabricate
- Faerie Fire
- False Life
- False Vision
- Fear
- Feather Fall
- Feeblemind
- Find the Path
- Find Traps
- Finger of Death
- Fire Seeds
- Fire Shield
- Fire Storm
- Fire Trap
- Fireball
- Flame Arrow
- Flame Blade
- Flame Strike
- Flaming Sphere
- Flare
- Flesh to Stone
- Fly
- Floating Disk
- Fog Cloud
- Forbiddance
- Forcecage
- Forceful Hand
- Foresight
- Fox’s Cunning
- Fox’s Cunning, Mass
- Freedom
- Freedom of Movement
- Freezing Sphere
- Gaseous Form
- Gate
- Geas/Quest
- Geas, Lesser
- Gentle Repose
- Ghost Sound
- Ghoul Touch
- Giant Vermin
- Glibness
- Glitterdust
- Globe of Invulnerability
- Globe of Invulnerability, Lesser
- Glyph of Warding
- Glyph of Warding, Greater
- Goodberry
- Good Hope
- Grasping Hand
- Grease
- Greater (Spell Name)
- Guards and Wards
- Guidance
- Gust of Wind
- Hallow
- Hallucinatory Terrain
- Halt Undead
- Harm
- Haste
- Heal
- Heal, Mass
- Heal Mount
- Heat Metal
- Helping Hand
- Heroes’ Feast
- Heroism
- Heroism, Greater
- Hide from Animals
- Hide from Undead
- Hideous Laughter
- Hold Animal
- Hold Monster
- Hold Monster, Mass
- Hold Person
- Hold Person, Mass
- Hold Portal
- Holy Aura
- Holy Smite
- Holy Sword
- Holy Word
- Horrid Wilting
- Hypnotic Pattern
- Hypnotism
- Ice Storm
- Identify
- Illusory Script
- Illusory Wall
- Imbue with Spell Ability
- Implosion
- Imprisonment
- Incendiary Cloud
- Inflict Critical Wounds
- Inflict Critical Wounds, Mass
- Inflict Light Wounds
- Inflict Light Wounds, Mass
- Inflict Minor Wounds
- Inflict Moderate Wounds
- Inflict Moderate Wounds, Mass
- Inflict Serious Wounds
- Inflict Serious Wounds, Mass
- Insanity
- Insect Plague
- Instant Summons
- Interposing Hand
- Invisibility
- Invisibility, Greater
- Invisibility, Mass
- Invisibility Purge
- Invisibility Sphere
- Iron Body
- Ironwood
- Irresistible Dance
- Jump
- Keen Edge
- Knock
- Know Direction
- Legend Lore
- Lesser (Spell Name)
- Levitate
- Light
- Lightning Bolt
- Limited Wish
- Liveoak
- Locate Creature
- Locate Object
- Longstrider
- Lullaby
- Mage Armor
- Mage Hand
- Mage’s Disjunction
- Mage’s Faithful Hound
- Mage’s Lucubration
- Mage’s Magnificent Mansion
- Mage’s Private Sanctum
- Mage’s Sword
- Magic Aura
- Magic Circle against Chaos
- Magic Circle against Evil
- Magic Circle against Good
- Magic Circle against Law
- Magic Fang
- Magic Fang, Greater
- Magic Jar
- Magic Missile
- Magic Mouth
- Magic Stone
- Magic Vestment
- Magic Weapon
- Magic Weapon, Greater
- Major Creation
- Major Image
- Make Whole
- Mark of Justice
- Mass (Spell Name)
- Maze
- Meld into Stone
- Mending
- Message
- Meteor Swarm
- Mind Blank
- Mind Fog
- Minor Creation
- Minor Image
- Miracle
- Mirage Arcana
- Mirror Image
- Misdirection
- Mislead
- Mnemonic Enhancer
- Modify Memory
- Moment of Prescience
- Mount
- Move Earth
- Neutralize Poison
- Nightmare
- Nondetection
- Obscure Object
- Obscuring Mist
- Open/Close
- Order’s Wrath
- Overland Flight
- Owl’s Wisdom
- Owl’s Wisdom, Mass
- Passwall
- Pass without Trace
- Permanency
- Permanent Image
- Persistent Image
- Phantasmal Killer
- Phantom Steed
- Phantom Trap
- Phase Door
- Planar Ally
- Planar Ally, Greater
- Planar Ally, Lesser
- Planar Binding
- Planar Binding, Greater
- Planar Binding, Lesser
- Plane Shift
- Plant Growth
- Poison
- Polar Ray
- Polymorph
- Polymorph Any Object
- Power Word Blind
- Power Word Kill
- Power Word Stun
- Prayer
- Prestidigitation
- Prismatic Sphere
- Prismatic Spray
- Prismatic Wall
- Produce Flame
- Programmed Image
- Project Image
- Protection from Arrows
- Protection from Chaos
- Protection from Energy
- Protection from Evil
- Protection from Good
- Protection from Law
- Protection from Spells
- Prying Eyes
- Prying Eyes, Greater
- Purify Food and Drink
- Pyrotechnics
- Quench
- Rage
- Rainbow Pattern
- Raise Dead
- Ray of Enfeeblement
- Ray of Exhaustion
- Ray of Frost
- Read Magic
- Reduce Animal
- Reduce Person
- Reduce Person, Mass
- Refuge
- Regenerate
- Reincarnate
- Remove Blindness/Deafness
- Remove Curse
- Remove Disease
- Remove Fear
- Remove Paralysis
- Repel Metal or Stone
- Repel Vermin
- Repel Wood
- Repulsion
- Resilient Sphere
- Resistance
- Resist Energy
- Restoration
- Restoration, Greater
- Restoration, Lesser
- Resurrection
- Reverse Gravity
- Righteous Might
- Rope Trick
- Rusting Grasp
- Sanctuary
- Scare
- Scintillating Pattern
- Scorching Ray
- Screen
- Scrying
- Scrying, Greater
- Sculpt Sound
- Searing Light
- Secret Chest
- Secret Page
- Secure Shelter
- See Invisibility
- Seeming
- Sending
- Sepia Snake Sigil
- Sequester
- Shades
- Shadow Conjuration
- Shadow Conjuration, Greater
- Shadow Evocation
- Shadow Evocation, Greater
- Shadow Walk
- Shambler
- Shapechange
- Shatter
- Shield
- Shield of Faith
- Shield of Law
- Shield Other
- Shillelagh
- Shocking Grasp
- Shout
- Shout, Greater
- Shrink Item
- Silence
- Silent Image
- Simulacrum
- Slay Living
- Sleep
- Sleet Storm
- Slow
- Snare
- Soften Earth and Stone
- Solid Fog
- Song of Discord
- Soul Bind
- Sound Burst
- Speak with Animals
- Speak with Dead
- Speak with Plants
- Spectral Hand
- Spell Immunity
- Spell Immunity, Greater
- Spell Resistance
- Spellstaff
- Spell Turning
- Spider Climb
- Spike Growth
- Spike Stones
- Spiritual Weapon
- Statue
- Status
- Stinking Cloud
- Stone Shape
- Stoneskin
- Stone Tell
- Stone to Flesh
- Storm of Vengeance
- Suggestion
- Suggestion, Mass
- Summon Instrument
- Summon Monster I
- Summon Monster II
- Summon Monster III
- Summon Monster IV
- Summon Monster V
- Summon Monster VI
- Summon Monster VII
- Summon Monster VIII
- Summon Monster IX
- Summon Nature’s Ally I
- Summon Nature’s Ally II
- Summon Nature’s Ally III
- Summon Nature’s Ally IV
- Summon Nature’s Ally V
- Summon Nature’s Ally VI
- Summon Nature’s Ally VII
- Summon Nature’s Ally VIII
- Summon Nature’s Ally IX
- Summon Swarm
- Sunbeam
- Sunburst
- Symbol of Death
- Symbol of Fear
- Symbol of Insanity
- Symbol of Pain
- Symbol of Persuasion
- Symbol of Sleep
- Symbol of Stunning
- Symbol of Weakness
- Sympathetic Vibration
- Sympathy
- Telekinesis
- Telekinetic Sphere
- Telepathic Bond
- Teleport
- Teleport Object
- Teleport, Greater
- Teleportation Circle
- Temporal Stasis
- Time Stop
- Tiny Hut
- Tongues
- Touch of Fatigue
- Touch of Idiocy
- Transformation
- Transmute Metal to Wood
- Transmute Mud to Rock
- Transmute Rock to Mud
- Transport via Plants
- Trap the Soul
- Tree Shape
- Tree Stride
- True Resurrection
- True Seeing
- True Strike
- Undeath to Death
- Undetectable Alignment
- Unhallow
- Unholy Aura
- Unholy Blight
- Unseen Servant
- Vampiric Touch
- Veil
- Ventriloquism
- Virtue
- Vision
- Wail of the Banshee
- Wall of Fire
- Wall of Force
- Wall of Ice
- Wall of Iron
- Wall of Stone
- Wall of Thorns
- Warp Wood
- Water Breathing
- Water Walk
- Waves of Exhaustion
- Waves of Fatigue
- Web
- Weird
- Whirlwind
- Whispering Wind
- Wind Walk
- Wind Wall
- Wish
- Wood Shape
- Word of Chaos
- Word of Recall
- Zone of Silence
- Zone of Truth