AD&D Spells
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- Abjure
- Advanced Illusion
- Aerial Servant
- Affect Normal Fires
- Aid
- Air Walk
- Airy Water
- Alarm
- Alter Self
- Animal Friendship
- Animal Growth
- Animal Summoning
- Animate Dead
- Animate Object
- Animate Rock
- Anti-Animal Shell
- Anti-Magic Shell
- Anti-Plant Shell
- Antipathy-Sympathy
- Armor
- Astral Spell
- Atonement
- Audible Glamer
- Augury
- Avoidance
- Banishment
- Barkskin
- Bigby's Clenched Fist
- Bigby's Crushing Hand
- Bigby's Forceful Hand
- Bigby's Grasping Hand
- Bigby's Interposing Hand
- Bind
- Binding
- Blade Barrier
- Bless
- Blindness
- Blink
- Blur
- Burning Hands
- Call Lightning
- Call Woodland Beings
- Cantrip
- Chain Lightning
- Change Self
- Changestaff
- Chant
- Chaos
- Chariot of Sustarre
- Charm Monster
- Charm Person
- Charm Mammal
- Charm Plants
- Chill Touch
- Clairaudience
- Cloak of Bravery
- Clone
- Cloudkill
- Color Spray
- Combine
- Command
- Commune
- Commune With Nature
- Comprehend Languages
- Cone of Cold
- Confusion
- Conjure Animals
- Conjure Earth Elemental
- Conjure Elemental
- Conjure Fire Elemental
- Contact Other Plane
- Contagion
- Continual Light
- Control Temperature, 10-foot Radius
- Control Undead
- Control Weather
- Control Winds
- Create Food & Water
- Create Water
- Creeping Doom
- Crystalbrittle
- Cure Blindness
- Cure Deafness
- Cure Critical Wounds
- Cure Disease
- Cure Light Wounds
- Cure Serious Wounds
- Dancing Lights
- Darkness, 15-foot Radius
- Deafness
- Death Fog
- Death Spell
- Deeppockets
- Delayed Blast Fireball
- Delude
- Demand
- Demi-Shadow Magic
- Demi-Shadow Monsters
- Detect Charm
- Detect Evil
- Detect Invisibility
- Detect Lie
- Detect Magic
- Detect Poison
- Detect Scrying
- Detect Snares
- Detect Pits
- Detect Undead
- Dig
- Dimension Door
- Disintegrate
- Dismissal
- Dispel Evil
- Dispel Magic
- Distance Distortion
- Divination
- Domination
- Drawmij's Instant Summons
- Dream
- Duo-Dimension
- Explosive runes