Lucky Phrases: Difference between revisions

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m (by the test, "dice" just passes now, by 4000 ["Irish" don't quite make it])
 
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* Break
* Break
* Chance
* Charms
* Charms
* Day
* Devil
* Devil
* Dice
* Dog
* Dog
* Duck
* Duck
* Feeling
* Me
* Number
* Number
* Penny
* Penny
Line 12: Line 17:
* Strike
* Strike
* Stiff
* Stiff
* You




== The google test ==
== The google test ==
A good way to find out if it's a phrase, and not just a lucky object, is to search for the phrase on google.  "Lucky <word>" should return at least 100,000 results.  Of course, exceptions can be made if the phrase is legitimate, or particularly clever :)
A good way to find out if it's a phrase, and not just a lucky object, is to search for the phrase on google.  "Lucky <word>" should return at least 100,000 results.  Of course, exceptions can be made if the phrase is legitimate, or particularly clever :)

Latest revision as of 01:26, 30 April 2008

This theme works best when you have one master and a number of slaves. The idea is that your master is 'lucky', and your slaves all complete the phrase. For instance:

  • Break
  • Chance
  • Charms
  • Day
  • Devil
  • Dice
  • Dog
  • Duck
  • Feeling
  • Me
  • Number
  • Penny
  • Rabbits Foot
  • Stars
  • Strike
  • Stiff
  • You


The google test[edit | edit source]

A good way to find out if it's a phrase, and not just a lucky object, is to search for the phrase on google. "Lucky <word>" should return at least 100,000 results. Of course, exceptions can be made if the phrase is legitimate, or particularly clever :)